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J. Diehl wrote:
>Try to model a bouncing ball on a plane with varibales for different maximum
>height and horizontal speed (the function will always be a parable).
>Then use multiple balls starting from origin in different directions with
>random size, maximum height and horizontal speed, while the combination of
>height and speed should depend on the mass (size) of each.
>Last, replace the balls by rotating pieces of debris and you should get a
>nice impact.
So how would I create a means for simulating the neccessary system? What I
think I'd need would be a way to specify an initial position and velocity
and a force of gravity. Then a way of specifying how much the object
bounces when it hits the ground, and how many bounces it takes before it
stops. A rock from a meteorite impact, for example, would go up with a very
large velocity, but bounce to only, say, 1 metre on the first bounce, then
a couple of centimetres on the second, then stop.
If anyone can tell me of any way to do this, I'd be very grateful.
Rohan _e_ii
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